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Shading Modes

Shading refers to the process of applying material channel values to an object. When an object is shaded, the different values in the material are applied to the object. The shading modes available in Bryce determine how material channels are applied to create different effects.

Using a material, you can define whether a surface is shiny, smooth, or opaque.

Using a shading mode, you determine how those properties are applied to the object.

The shading mode can not only determine how the material is applied to the surface of the object, but how it's applied to the object's volume as well.

To choose a shading mode, click the triangle icon next to the material type buttons at the top of the Materials Lab.

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