Maximum Ray Depth
Maximum Ray Depth lets you control the depth of rays during rendering. For example, if you place a series of transparent objects one in front of the other, the Maximum Ray Depth setting determines how many of these objects the light will pass through (transmissions). This setting also determines the number of times Bryce renders reflective "bounces" (reflections).
To enable or disable Maximum Ray Depth:


See the following two pages for examples of using Maximum Ray Depth.
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