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Camera View

This view of your scene in the Working window is seen through the lens of the Camera object in your scene.

Since your scene exists in 3D, you can view it from any vantage point: above, below, or even from inside an object. To see from these different perspectives, you change the position of the Camera. The positioning tools available in the Control palette let you position the Camera along specific axes and change its orientation.

As you create and position the objects in your scene, you can use the position and orientation of the camera (called Camera Space) as a reference for several transformation operations. You can rotate, position and resize objects using Camera Space. Refer to "Camera Space" for more information.

When you've completed your scene, the Camera View can be used to create the final rendered image or animation. You can reposition the camera and render the scene from several different viewpoints.

The camera can also be animated just like any other object. You can record changes in its position at different points along the timeline. When you run the animation, the view from your camera appears to change like the view seen from an airplane as it flies through a landscape. Refer to "Animating the Camera" for more on animating the camera.

When you're in Camera View, a small camera icon appears in the View control.

To switch to Camera View, do one of the following:

  1. Click the triangle icon next to the View Control icon and choose Camera View from the menu.

  2. Click or Click+drag over the View Control until the Camera icon appears.
  3. If Director's View is active, click on the Director's Chair icon (Perspective Toggle) to switch to Camera View.

 

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