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The Texture Component Window

The Texture Component Window displays the attributes of a selected texture component. You can have up to four windows visible in the Materials Lab. The six buttons on the Texture Component Window let you set the type of component, the texture mapping mode, and access the texture transformation controls and the Deep Texture Editor.

To use a Texture as a component, click a column in the material grid. A Texture Component Window appears. The component window corresponds to the columns in the grid, so if you click in column A in the grid, texture component A becomes active.

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