Render on Network
The Render Animation command allows you to select whether to render the animation over a network or not. The Network Render, also known as Bryce Lightning, allows you to render over a network of two or more computers.
Rendering complex scenes and animations requires a significant amount of computational power. Using only one computer, a complex scene or animation can take many hours to render. You can take a number of steps to decrease the time required to render such a scene, such as reducing the complexity of the scene, reducing the quality of the render, or upgrading the computing power of the computer.
The Network Rendering feature in Bryce lets you spread a rendering job over multiple computers. This lets you reduce the amount of time required to render a complex scene without sacrificing the complexity of the scene or the quality of the final rendered image or animation.
This is accomplished by breaking a scene into smaller sections and sending each section to a separate computer to be rendered simultaneously. The more computers you have working on rendering a particular scene, the less time it takes to render the scene.
How Network Rendering Works
To use network rendering, you need two or more computers connected by a TCP/IP network. One of the machines acts as a server that controls the other machines, sending them sections to be rendered and reassembling all of the rendered sections into the final image or animation. The other machines act as client machines, receiving and rendering their sections of the image and then sending the rendered section back to the server.
When you render an animation over a network, by default, Bryce sends each frame of the animation to the client computers.
When you render a single frame over a network with the Tile Optimization option turned on, Bryce divides the frame into tiles and sends the tiles to the client computers.
The server is the only computer that needs to have Bryce installed; the other computers can have either a licensed copy of Bryce installed, or you can install Bryce Lightning, an application included with Bryce that is specifically designed for network rendering.
To start a network rendering session, you will need to know the IP addresses of each of the client machines you want to use. When you launch Bryce Lightning, it will display that information for you.
The next step is to open a scene on the server and select the network rendering option.
You will then need to configure the server by giving it the IP addresses of the client computers you will be using for rendering the scene.
To render over a network:





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