Adjusting Editor Settings
The editors have unique interfaces that let you adjust individual settings by using a variety of tools, including controls, fields, knobs, and component indicators. To get the most out of each editor, it is important to know how these elements work.
Using Controls
Controls let you set a value for an element within an editor. For example, in the Sky Lab, the Cloud Cover control lets you set the amount of clouds in your scene.
Using Fields
Fields can be found in dialogs and in controls. A field lets you enter a precise numerical value.
Using Knobs
Some of the editors in Bryce contain knobs. Knobs can perform many different functions, such as randomizing or saving elements. To activate the knob's function, click the knob.

Using buttons
buttons come in different shapes and sizes, ranging from dots to markers to radio buttons. buttons are activated or selected by clicking on them.


Using Component Indicators
Some of the editors contain component indicators. When you are combining several components to create a composite element, such as a texture, the component indicator lets you know which component you are currently manipulating.
When working with materials, you can blend material components by turning on multiple component indicators simultaneously. Refer to "Combining Components" for more on using the component indicators to blend material components.
Using Color Swatches
Color swatches are used to change the color of items in your scene. They come in several shapes and are accessed by clicking on the swatch, either with or without pressing a modifier key.




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