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Base Density

Base Density controls how dense the object is. In areas where the object is very dense, no light passes through the object. Where the object is less dense, more light passes through its volume. Base Density works like Transparency in 3D space. Areas that are less dense appear to be more transparent. This example shows Base Density set to 100% (left) and 10% (right).

High values create very solid objects like rocks, while lower settings create less dense objects like clouds. You should use this channel cautiously. The more transparent objects are, the more time they take to render.

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