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Speeding up the Terrain Editor

To speed up performance on slower machines, disable both the Real-time Linking and AutoRotate options.

To speed up the Elevation effects, use the single-click method rather than the click-drag "dial in" method, as the latter can be quite slow.

The larger terrain grid sizes, such as Massive, Gigantic, and Planetary, require a significant amount of memory and computing power. Only use these terrain grid sizes when necessary. If you are working on a slower machine, you may experience problems such as "out of memory" errors.

When you create a terrain in your Bryce scene, a natural impulse is to immediately dress it up with a cool material and render it right away to see what it looks like. For serious composition, consider keeping your terrains free of textural attributes until the final stages, as procedural textures take longer to render than smooth shaded surfaces. This will keep you working rapidly on your composition. Then, before your final output, you can take some time to design textures for your terrain. Export lets you save a terrain in a variety of file formats. You can then import a saved terrain into another 3D application or a different Bryce scene.

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