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Animating Transformations

When you're in Auto-Key mode, every transformation you apply to an object is recorded as a Key Frame.

In the Hierarchy Area you can see where the key frames for these transformations appear in the timeline. By moving these key frames you can control the order in which transformations are applied. For example, you can take an object that grows larger and then moves left, and turn it into an object that moves left and then grows. Several animation techniques, like squash and stretch, can be simulated using transformations.

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