Director's View
Director's View lets you view your Bryce environment through the eyes of a director sitting outside the scene and directing the action of all the objects - including the camera. The camera that generates the Director's View cannot be seen or positioned like an object. You have to use the positioning controls to move this view. Unlike the Camera View, the motion of this view cannot recorded as part of an animation.

When you're working on a still image, you can use Director's View to get a second perspective on your scene. You can also render the Director's View of your image. In a still image, you can use both the Director's View and the Camera View to get different perspectives of your scene.
The real power of the Director's View becomes obvious when you're working on camera animations. Animating camera motions while in Camera View (top, image) can be tricky. However, in Director's View (bottom, image) you can see the camera as an object, which means that you can set up camera motion just as you would any other object.
<Need images here, page 357 in manual>
When you're in Director's View, a small director's control icon appears in the Select Views control.

To switch to Director's View, do one of the following:


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