Reference Material Manager Shaders Channel Shaders Simple Turbulence

Turbulence Shader

Basic Shader

Shader Properties

Color

The gradient determines the colors of the turbulence.

U Frequency [0..10000000]
V Frequency [0..10000000]

U Frequency and V Frequency determine the fineness of the structure. U=1 and V=1 create a radial-like pattern, while U=1 and V=0.25 give elongated shapes. The higher these values, the greater the detail (or frequency) in the relevant direction.

Octaves [0..10]

Octaves is the number of iteration steps for generating this fractal turbulence. The more octaves, the more added detail you obtain. With a setting of 1, the Turbulence shader is almost identical to the Noise shader; there is no point in setting this value too high since only a certain amount of detail can be added.

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