Reference Material Manager Shaders Channel Shaders Sunburst Shader

Sunburst Shader

Basic Shader

Shader Properties

Color

The gradient determines the color of the sunburst.

R Frequency [0..10000000]

R Frequency determines the radial frequency; a value of 0 yields an attractive aurora.

A Frequency [0..10000000]

A Frequency gives the angular disturbance; 0 gives individual layers.

T Frequency [0..10000000]

T Frequency defines the speed of the sunburst; 2 doubles it, 0 prevents all movement.

Turbulence [0..10000000]

Turbulence changes the appearance of the eruption; the higher the value, the more fragmented this region appears.

Radius [0..100%]

Radius defines where the eruption begins, as a percentage of the overall size.

Height [0..100%]

Height defines the width of the eruption region relative to the radius.

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