Basic Properties
Here you can enter a name for the object.
Use this setting to define which surface(s) should be displayed.
Use this option to activate or deactivate the veining (marble look) of surfaces.
Effect Options
Use the options below to activate the corresponding effect:
This is where you will find all settings relative to Global Illumination and the display of material channels in Enhanced OpenGL (not 3D Volume Shader) mode.
Materials assigned to an object will be listed here. Alternately, an object can also be dragged and dropped into this field.