Reference Material Manager Shaders Volumetric Shaders Mabel Shader

Mabel Shader

Basic Veining Diffuse A Specular 1 A Specular 2 A Specular 3 A Reflection A Environment A Ambient A Roughness A Anisotrophy A Diffuse B Specular 1 B Specular 2 B Specular 3 B Reflection B Environment B Ambient B Roughness B Anisotrophy B Illumination Assign

Basic Properties

Name

Here you can enter a name for the object.

Surface

Use this setting to define which surface(s) should be displayed.

Surface 1

Surface 2

Both

Veining

Use this option to activate or deactivate the veining (marble look) of surfaces.

Effect Options

Use the options below to activate the corresponding effect:

Diffuse A

Specular 1 A

Specular 2 A

Specular 3 A

Reflection A

Environment A

Ambient A

Roughness A

Anisotrophy A

Diffuse B

Specular 1 B

Specular 2 B

Specular 3 B

Reflection B

Environment B

Ambient B

Roughness B

Anisotrophy B

Illumination

This is where you will find all settings relative to Global Illumination and the display of material channels in Enhanced OpenGL (not 3D Volume Shader) mode.

Assignment

Materials assigned to an object will be listed here. Alternately, an object can also be dragged and dropped into this field.

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