Shader Properties
This is the texture or shader to be filtered.
Hue [0..360°]
Saturation [-100..100%]
These parameters affect the texture’s hue on the color wheel and the total saturation respectively.
The lightness of the color, from black (-100%) to white (100%).
If this option is enabled, the texture will be converted to grayscale. You can then color the grayscale texture using the Hue and Saturation settings.
Adds the values of all color components.
Regulates the overall contrast of the texture. A value greater than 0 raises the contrast, a value less than 0 lowers the contrast. A value of -100% produces a completely neutral gray. A value of 100% gives full contrast between complete saturation and no saturation.
Regulates the mid-tones. Lesser values darken the mid-tones, greater values brighten them up.
Enable Clipping
Low Clip [0..10000%]
High Clip [0..10000%]
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| Original, Clipping 0,20, Clipping 20,0 |
These parameters clip or cut colors on two borders. The fastest way to understand how the parameters work is simply to try them.