Reference Material Manager Shaders Channel Shaders Planet Shader

Planet Shader

Basic Shader

Shader Properties

Type

This shader is effectively four shaders combined in one: Saturn, Saturn’s Ring, Uranus and Neptune. Choose the desired shader from the Type dropdown list.

Saturn

Simulates the planet Saturn with its typical coloring and cloud structure.

The texture is cyclic in the U direction.

Because of its fast rotational speed, Saturn has an elliptical shape. For an accurate representation of the planet, you will need to flatten the sphere to which this shader is applied — its Yaxis should be scaled to about 0.85.

If you mix the Saturn shader with, say, a brown color (50% shader/50% brown color), you can simulate many rock formations that you can then project onto a Landscape object.

Saturn’s Ring

Simulates the rings around Saturn — the D, C, B, A, F and G rings, with the Cassini and Encke gap. The Saturn’s Ring shader has an alpha channel that you can use within the Material editor on the Alpha page.

Saturn is approximately one third as wide as its famous rings. So that stars shine through between the rings, activate the alpha channel of any material to which this is applied. You may want to make the rings quite transparent since in reality these rings are huge numbers of tiny rock and ice particles that allow the light from beyond to shine through.

Uranus Neptun

These shaders simulate the planets Uranus and Neptune with their typical coloring and cloud structure.

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