Shader Properties
This is the texture to use. It should be a picture of a shaded sphere with the texturing and lighting drawn onto it that you want applied to the objects in the scene.
To apply a bump map to the shader, enable this option and set up the bump mapping on the Material’s Bump tab as you would for a normal material.
Enable this option to vary the look slightly for each object. This can help to achieve a more natural look, since in a real scene the lighting normally depends on the object’s position relative to the light source. However, note that the sphere texture must be stretched over the edges of the objects to achieve the effect and this may lead to artefacts.
Scale [0..10000000%]
Scale U [0..10000000%]
Scale V [0..10000000%]
These values scale the texture. This if mostly useful for controlling how much of the image is used, or for correcting gaps in the texture.
The Rotate option rotates the texture about its center.
Shadows
Backface
Texture
Texture
Generally you won’t need to use these. They enable you to use additional images for shadow regions and backfaces (surfaces which face away from the camera).