Manual Modules Sketch and Toon Sketch and Toon Post Effect

Sketch and Toon

Basic Main Lines Render Multi-Pass Shading Editor Display

Scale

Strength [0..10000%]

Defines the strength of the effect. 0% = no influence, 100% = maximum influence.

Axis

Defines which axis (X, Y or z Z) should be used.

Coordinates

The Coordinates setting lets you choose whether this axis is an object axis (Local) or world axis (World). For example, if you set Axis to Y and Coordinates to Local, the lines will be modified based on the scale of the object’s Y-axis.

Range

A custom range is always used on the Color tab. Set the range using the Min and Max boxes.

This is the range of scales over which the parameter is modified. If Range is set to Scale, the range is from a scale of 0 to 1. To define your own range, set Range to Custom and enter the minimum and maximum scale into the Min and Max boxes.

Mode

Tip:

Not all modifiers offer different modes from which to select.

A Distance modifier set to Linear mode in the Thickness tab. The graph controls the thickness of the line in relation to its distance from the camera.

Use this mode to define how thickness or opacity should influence a particular area. The Linear mode mixes line thickness or opacity evenly over a given area. The Invert option will reverse the direction of the mixing. If, on the other hand, you set Mode to Spline, a spline graph will appear in which you can draw a gradient that will influence thickness and opacity. The X-axis represents the area from start to end of a given line, the Y-axis represents its thickness or opacity.

Invert

Enable this option to invert the effect.

Min [0..10000000]

This is the area over which the setting will be modified. If the area is set to Size the range will be from 0 to 1. To define an area manually, select Manual and define the area accordingly.

Max [0..10000000]

Spline

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