Noise
Defines the strength of the effect. 0% = no influence, 100% = maximum influence.
Choose from 30 types of noise such as Blistered Turbulence, Dents and Wavy Turbulence. These are the same types that are available for CINEMA 4D’s Noise shader. Read more here.
Controls the number of octaves over whith the noise will span.
Used for antialiasing. In general, leave the value set to the default of 100% but if the line texture flickers when you animate, try increasing the value. Or if you are rendering a high-res still and you want crisp detail, set the value lower.
The Low Clip value controls the bottom clipping value of the noise; all values below Low Clip will be clipped to zero.
The High Clip value controls the top clipping value of the noise; all values above High Clip will be clipped to 100%.
This controls the brightness of the lines as a percentage of the color sampled from the surface. In other words, the higher you set this value, the brighter the lines and the more they blend in with the image.
Use this setting to adjust the overall contrast of the noise. Values greater than 0 will increase contrast, values less than 0 will reduce contrast.
If this option is enabled, the noise is absolute, causing it to fold about its midpoint.
Enable this option to invert the effect.