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Manual Modules Sketch and Toon Sketch and Toon Post Effect

Sketch and Toon

Basic Main Lines Render Multi-Pass Shading Editor Display

C.O.F.F.E.E.

Blend

The Blend setting defines which blend mode is used to mix the gradient with the main color: Add, Subtract or Multiply. If you want the result to be the same color as the gradient, set the main color to black and the Blend mode to Add.

Strength [0..10000%]

This is the strength of the modifier’s effect, from 0% (no effect) to 100% (full effect).

Script

Fügen Sie Ihr C.O.F.F.E.E.-Skript in das C.O.F.F.E.E.-Skript-Fenster ein, um ein Skript im C.O.F.F.E.E.-Editor von CINEMA 4D zu bearbeiten.

Status:

The C.O.F.F.E.E. Editor’s status line.

C.O.F.F.E.E. Editor...

Enter a COFFEE script into the Script box or click the C.O.F.F.E.E. Editor button and enter the script into CINEMA 4D’s COFFEE script editor.

Command

This acts as a quick reference to look up the names of the commands. It has no other purpose. It does not insert commands.

sPosition [Real]

Position along a line in pixels (screen space).

sNormalisedP [Real]

Normalised position along a line (0 to 1).

ToLine [Real]

Distance to the line from the current render point (which is within the line’s thickness). Values range from - Thickness to 0 to Thickness.

Thickness [Real]

The line’s thickness as set on the [Thickness] tab.

StrokeLength [Real]

The total length of the stroke being rendered.

ScnPnt [Vector]

The render point in screen space (with Z).

LineOff [Real]

The offset (0 to 1) along the line segment being rendered.

wPnt [Vector]

The world coordinates for the point being rendered.

Time [Real]

Current document time in seconds.

Frame [Real]

Current frame.

FPS [Long]

Frames per second.

LineStart [Vector]

The screen space coordinates for the start of the line (LineOff = 0 at the LineStart, 1 at LineEnd).

LineEnd [Vector]

Screen space for line segment’s end point.

JoinAngleA [Real]

Join angle to the line segment at LineStart (if available, or 0.0).

JoinAngleB [Real]

Join angle (0 to 2*pi) to the line segment at LineEnd.

LineNormal [Vector]

The line normal in screen space (2D, Z=0).

EdgeNormal [Vector]

The normal from the edge that created the original line segment.

LinePosA [Real]

The line segment’s position along the stroke in pixels (A means LineStart, B LineEnd).

LinePosB [Real]

The position along the stroke in screen space for the line segment being rendered.

PntA [Long]

The index number of the object point or spline point that created the start of the line segment (or -1 if not available).

PntB [Long]

The point index that created the LineEnd (or -1).

PolyA [Long]

The polygon index that created the line segment (or -1 if not available, like a spline).

PolyB [Long]

The polygon index that shared the edge (or -1 if not available).

RayBits [Long]

This passes in the raybits from the CINEMA 4D render. See the CINEMA 4D SDK.

CosC [Real]

The angle between the ray and normal on the surface.

Normal [Vector]

The normal from the surface (if PolyHit is not 0, which says it hit an object).

BumpNormal [Vector]

Bumped surface normal.

Dist [Real]

Distance to the point hit on the surface (if one was hit).

PolyHit [Long]

Really only useful to know if an object was hit by a ray, which means the value is not 0.

RayPos [Vector]

World position for the ray’s starting point.

RayDirn [Vector]

Direction of the ray (the ray is from CINEMA 4D).

SurfPnt [Vector]

The world coordinates for the point hit (if one was hit).

RendLeft [Real]

The render image left pixel.

RendTop [Real]

Render top pixel (left, top usually 0, but not always, e.g render region).

RendRight [Real]

Right pixel (width = right-left+1)..

RendBottom [Real]

Bottom pixel (height = bottom - top +1).

ObjLeft [Real]

Object’s left screen bounds pixel. This is for the object that the line came from. This is not necessarily the object hit by the CINEMA 4D ray.

ObjTop [Real]

Object’s top screen bounds pixel.

ObjRight [Real]

Object’s right screen bounds pixel.

ObjBottom [Real]

Object’s bottom screen bounds pixel.

Color [Vector]

The color set in the [Color] tab (Color parameter only).

Return to CINEMA 4D Index


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