Options
To create a polygon surface click the Create Polygon button.
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| N-gon (left), Triangle Strip (center) and Quadrangle Strip (right) |
Here you can choose which type of polygon to create:
A single polygon with as many corner points as desired.
Triangle Strip Quadrangle Strip
If you want to create a strip of polygons, enable one of these options. The Shift and Ctrl keys will have no effect while you are creating strips.
This setting is available if Create is set to N-gon.
When creating an n-gon, you can use this setting to automatically convert the n-gon to triangles (N-gon subdivision set to Triangle) or quadrangles (N-gon subdivision set to Quadrangle) once you have finished creating its corner points. If you don’t want the n-gon to converted, leave the setting at the default value of N-gon.
Snap to same level like previous point
If this option is enabled, when you add points in the 3D view, the points will be placed onto a virtual plane that faces the camera instead of onto the active construction plane (the world grid acts as the active construction plane if there are no construction planes in the scene).
This option is especially useful when you have created new points above the horizon and you want to create further points below the horizon.
When active, only visible points can be selected.
Here you can read the position of the last corner point created, in world coordinates.