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Manual Modules MOCCA Name

Name

Options

Type

Here you'll find a list of all the presets you've created. Simply choose the preset whose names you want to apply.

Add

Adds a new naming preset based on the object currently selected in the Object manager and its hierarchy. A dialog appears, where you can enter a name for the preset.

To test this button, use the joint tool to create a chain with five joints. It doesn't matter where you place the joints. Rename the joints to "Hip", "Knee", "Foot", "Ball" and "Toe". Click on the Add button and enter "leg" for the name. Your "leg" preset is now ready to use for naming any new legs you create.

Remove

Removes the currently selected preset. A dialog appears to request confirmation that you really want to delete the preset.

Load...

You'll see an Open dialog appear when you click this button. Use the dialog to load any presets you've saved on your hard drive. The loaded presets will appear in the Type list. You can also use this button to load presets received from other users.

Save...

Opens a Save dialog, which you can use to save the selected preset to your hard drive. This also allows you to share your presets with other users.

Prefix

Here you have the option to define a prefix to be used in addition to the names in the preset. For example, suppose you want to use your "leg" preset to rename a left leg you've just created. Enter the text "L_" as the Prefix and click Apply Name. The five joints in your new leg are now named "L_Hip", "L_Knee" and so on.

Postfix

Here you have the option to define a postfix to be used in addition to the names in the preset. For example, suppose you want to use your "leg" preset to rename a left leg you've just created. Enter the text "_L" as the Postfix and click Apply Name. The five joints in your new leg are now named "Hip_L", "Knee_L" and so on.

Apply Name

Renames the hierarchy selected in the Object manager using the names in the preset (defined by Type) and the Prefix and Postfix. This renames all objects whose hierarchy is matched in the preset. Other objects' names remain unchanged.

 Replace

These settings allow you to add a prefix or postfix to a hierarchy that has already been named. You can also replace parts of a name with other text.

Prefix

Here you can enter a prefix that is added to the objects' names in the selected hierarchy. For example, suppose you forgot to enter a prefix when using your "leg" preset. You can add the prefix now using this field.

Postfix

Here you can enter a postfix that is added to the objects' names in the selected hierarchy. For example, suppose you forgot to enter a postfix when using your "leg" preset. You can add the postfix now using this field.

Replace

Suppose, when creating a right leg, you accidentally added "L_" as a prefix to each joint's name. Here you can quickly correct the names. Simply enter "L_" into this field. When you click Replace Name, the text in this field is replaced for each object name in the selected hierarchy with the text entered in the With field.

With

Here you can enter the text you want to replace the text defined by Replace. In the case of the "leg" example, here you'd enter "R_".

Match Case

Enable this option to switch on case sensitivity for the text entered in the Replace field. For example, suppose you have a hierarchy where the name "RArm" appears and should be renamed to "LArm". In this case, the option must be enabled, otherwise you'll get the result "LaLm".

Replace Name

Applies the renaming defined by the settings in this group to the hierarchy that is selected in the Object manager.

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