Tag Properties
The object will repel the hull rather than attract it.
Defines the size of the meta-hull. A value of 100% means that the meta-hull is as large as the original object; at 50%, it is half the size of the original object; at 200%, the meta-hull is double the size of the original object.
Traditionally, metaballs are based on spheres. However, CINEMA 4D enables you to use polygon objects and splines to create the hull. A meta-sphere will be created for each object point. For example, if you use a cube with eight points, eight meta-spheres will be created, one for each corner of the cube. Radius defines the radius for these spheres.