Up-Vector
On this tab, you can define an up vector that is similar to CINEMA 4D's target tag. The constraint is also similar to the aim constraint, except that here you choose an axis which is locked and cannot be rotated. This restricts the rotation to a plane defined by the two unlocked axes.
The up vector constraint is commonly used together with the aim constraint to prevent the object from suddenly jumping through 180°. There are, however, many other uses.
Defines the overall strength of the constraint's influence on the object taking all targets in the Targets group into account.
Offset
Here you can specify an offset to the targets for each of the three angles.
If this option is enabled when you add a target, the object keeps it current rotation initially, but when you move the target, the object rotates to align to it.
Here you can specify an offset to the target for each of the three angles.
Constrain
The options in this group control which of the three angles are influenced by the targets.
Enable the option for each value you want the targets to influence.
Adds a new target including all appropriate settings.
Deletes the last target you added.
Defines which axis the object uses to point at the targets:
Defines which axis of the object is locked and cannot be rotated:
Drag and drop the object you want to use as the target into this field.
Controls the strength of the target's influence. This parameter is only available if two or more targets are defined. This is because if only one target is defined, its strength is controlled by the Weight value at the top of the tab. If more than one target is defined, lowering this value means the other targets will have more influence.