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Manual Reference Objects Scene Objects Light Object

Light Object

Basic Coord. General Details Visibility Shadow Caustics Noise Lens Scene

Scene

Here you can choose which objects will be affected by the light. Drag and drop the objects from the Object manager into the Objects box.

Mode

If the light should illuminate specific objects only, set Mode to Include and drag the names of the objects that should be lit by the light from the Object manager into the Objects box. If the light should be switched off for specific objects, set Mode to Exclude and drag the names of these objects from the Object manager into the Objects box.

Objects

Click the icons alongside any object in the Objects box to enable or disable illumination, specularity and shadows for that object. Enable the right-most icon if the object’s children should also be affected by the inclusion or exclusion.

From left to right:

PyroCluster Illumination
PyroCluster Shadow Casting

Only relevant for owners of the Advanced Render module. These settings define whether or not a given light source should illuminate smoke/steam or whether or not the smoke/steam should cast shadows based on a given light source.

These settings will only have an effect if the optional PyroCluster module is installed. See your PyroCluster manual, or, for more details about PyroCluster, please contact your local MAXON representative or visit maxon.net.

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