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Reference Objects Particles Modifiers Friction Object

Friction Object

Basic Coord. Object Shape Falloff

Shape

Shape

From left to right: Unlimited, Cube, Sphere, Cylinder, Cone, Torus.

Select the modifier’s shape here.

Sweep [0..360°]

From left to right: Torus, Sphere, Cone, Cylinder, each with different sweeps.

Radius [0..100%]

Radius is the Torus’ ring radius.

Exclusion

The modifier strength only has an effect outside of the defined shape.

Offset [XYZ m]

This is where you move the modifier. The object’s origin remains in place. This should be used for radial forces such as the Attractor where the forces work in the direction of the object’s origin. In this way, the position of the modifier can be offset from the direction of the modifier’s strength.

Dimension [XYZ m]

This is where you can vary the size of the modifier. This can also be done directly in the editor view using the Scale Tool.

Return to CINEMA 4D Index


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