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Manual Modules MoGraph Effectors Random Effector

Randomize

Basic Coord. Effector Parameter Deformer

Effector

Strength [-10000000..10000000%]

Use this setting to adjust the overall strength of the effect. Values of less than 0% and greater than 100% can be entered.

 Min/Max

Maximum [-10000000..10000000%]

Use these settings to increase or decrease internal range values.

Minimum [-10000000..10000000%]

Random Mode

Clockwise from the top left: Random Mode Random, Gaussian, Noise, Turbulence (very large Scale values used for demonstration purposes). Transformation was done with P.Y.

Four random modes are available:

Random

Gaussian

These two modes provide truly random results. Gaussian generally provides somewhat lower values as does Random. Modifying the Seed,value will result in completely different random values.

Noise

Turbulence

Internally, a 3D noise is used to supply the clones with random values. Turbulence ensures that the noise is less uniform. Noise in particular is good for animating random values because it modifies the random values in a constant, harmonious manner. Basically, it has the same effect as noise loaded into a Shader Effector. Noise / Turbulence offer the following settings:

Synchronized

Activate this option if the same values for position, scale and angle, etc. should apply. Otherwise an individual random value will be interpolated for each transformation.

Indexed

Important for Noise and Turbulence modes: If this option is not active, equal random values for X, Y, and Z will be ascertained when Noise is sampled internally, which can lead to diagonal movement when an animation is played.

Activate this option to interpolate different random values, which will result in more random and natural movements.

Seed [0..10000000]

Changing the Seed value will result in entirely different random values (only available in Random and Gaussian modes).

Space

Global

UV

When set to Global, the noise will be fixed spatially, i.e. when the cloner moves, clones will be assigned editable random values in addition to being temporally offset (Animation Speed must be set to 0). When set to UV, the spatial (non-animation dependent) values of a moving Cloner will remain constant (only available in conjunction with Noise and Turbulence random modes).

Animation Speed [0..10000000%]

If the falloff you defined using the spline curve should take place over time, enter a value greater than 0 here. Fantastic results can be achieved by using the Animation Speed setting (only available in the Noise and Turbulence Random modes).

Scale [0..10000000%]

This value represents the noise’s global scale. In the image above, very large Scale values were used for demonstration purposes, which actually has less to do with randomness. If the noise in the image above were made much smaller, the wave-like structure would become much more inconspicuous. Eventually each clone will really only randomly receive values from its neighbor.

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