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Manual Reference Objects Modelling Objects

Boole Object

Basic Coord. Object

Boole Object

You’ll find the Boole object on the Objects > Modeling submenu. It performs realtime Boolean operations on primitives or polygons. This means that you can see the result in the viewport as soon as you make the two objects children of the Boole object (try two spheres for testing). The default Boolean mode is A subtract B.

The Boole object also works with hierarchies. This means you can, for example, cut not only one but two or more holes in an object using A subtract B. Each further cut object must to be located in a hierarchy under the first cut object. If any cut object in the hierarchy overlaps with a cut object higher in the hierarchy, the Boolean operation will not work for the area of cut object overlap.

For a cleaner cut (i.e. if you can see defects), increase the number of subdivisions for the objects.

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