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Manual Reference Material Manager

Material

Basic Color Diffusion Luminance Transparency Reflection Environment Fog Bump Normal Alpha Specular Specular Color Glow Displacement Illumination Assign

Material Editor

Materials can also be edited in the Attribute manager.

The Materials Editor enables you to edit the properties of the materials used in your scene. To open the Material Editor, double-click a thumbnail in the Material manager. The Materials Editor is ‘non-modal’. In other words, there is no need to close it before you can edit another material. Simply click once on another material in the Materials Manager and its settings will appear in the Materials Editor.

The Material Editor is divided into panes. A preview of the material is displayed in the top left corner. There are also 15 pages of parameters, the settings of which are combined to form the material. You’ll find a list of these parameter pages — known as channels — in the left part of the dialog. Most of the time you won’t need to use all the channels. Use the option boxes next to the channel names to choose which channels (i.e. properties) are used by the material. To access a parameter page, click the desired channel’s name. Each page operates in a similar way and the control elements are in the same place.

Properties and what they control:

ColorSurface color
DiffusionIrregularities in surface color (works by brightening and darkening the color channel)
LuminanceLuminescent color (light-independent color)
TransparencyTransparency (including refraction index)
ReflectionAbility to reflect other objects
EnvironmentEnvironment reflection (simulates reflection)
FogFog effect
BumpVirtual bumps on a surface
NormalVirtual surface irregularity that is lit realistically.
AlphaLocalized texture invisibility
SpecularHighlight
Specular ColorHighlight Color
GlowHalo around an object
DisplacementRealistic bumps on a surface
IlluminationGlobal illumination, caustics, illumination model
AssignmentList of all objects that use the material

Material Preview
Texture settings
Basic Properties
Materials and XPresso
Color
Diffusion
Normal
Luminance
Transparency
Reflection
Environment
Fog
Bump
Alpha
Specular
Specular Color
Glow
Displacement
Illumination
Assignment

Return to CINEMA 4D Index


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