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Manual Reference Material Manager Material Editor

Material

Basic Color Diffusion Luminance Transparency Reflection Environment Fog Bump Normal Alpha Specular Specular Color Glow Displacement Illumination Assign

Glow

Figure 1.

This page enables you to create a soft glow.

Figure 2.

Figure 2 illustrates two examples of using glow. The glowing areas of the burning coals were created with Use Material Color enabled. For the neon sign, only an outer glow was used.

Glows cannot be seen through transparent objects, nor in reflections. The glow you specify here does not act as a light; other parts of the scene will not be lit by the glow, nor will any shadows be cast. Glows are restricted to a maximum image resolution of 4,000 x 4,000 pixels. When using object motion blur, glow applied to lights may cause colors to overlap.

Color

You can specify a color on most of the material channel pages using a color chooser. For details on how to use the color chooser, look up color chooser.

Brightness [0..100%]

Use this setting to adjust the brightness of a channel’s color. The Brightness setting functions somewhat like a multiplier and can be set to greater than 100%.

The brightness slider does not have an effect when the Use Material Color checkbox is enabled.

Inner Strength [0..10000%]
Outer Strength [0..10000%]

Inner Strength specifies the intensity of the glow over the material surface; Outer Strength is the intensity of the glow at the edges (see Figure 1, below).

Radius [0..10000000m]

The Radius determines how far the glow (either the inner or the outer) extends from the surface. This value is rendered relative to the distance of the object from the camera. The further away the object is, the smaller the glow, and vice versa.

Random [0..100%]

If a random percentage is defined, the intensity of the glow in each animation frame is increased and decreased in a random pattern, as follows:

0%: No change

100%: Maximum change

Frequency [0..10000000]

Frequency specifies how often the glow radius changes. The amplitude of the change is given by the Random value.

1Hz: The glow reaches a new random value after 1 second

25Hz: The glow has a new value for each frame (for 25 fps), which causes a flicker

Use Material Color

If Use Material Color is enabled, the glow is calculated on the basis of the material color rather than the color specified here.

If the option is disabled, the object and glow colors are mixed. For example, green objects will appear yellowish under a red glow.

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