Window menu
Most of the following menu entries activate a window or manager. If the window or manager is already open, the call brings it to the front. Otherwise, the window or manager appears in a new, freestanding window. To dock this into the interface, drag the window’s pin icon and drop it where you want the window to be docked. A black line appears while you drag to indicate the docking position.
Full Screen
Use this option to switch to full screen mode and back.
You can also: Move the cursor over any Manager and press CTRL + Tab – the Manager will switch to full screen mode. The main menu will remain visible. Press CTRL + Tab again to revert the Manager to a normal size.
You can open as many view panels as you wish.
Opens the Object manager, if it is not already open, and brings it to the front if it is hidden behind any other windows. Using this manager, you can select objects (even those that are not visible in the viewport), change the object hierarchy, add tags and expressions and much more.
Opens the Material manager, if it is not already open, and brings it to the front if it is hidden behind any other windows. This holds all of the scene’s materials and textures. You can assign a material to an object using drag-and-drop — drag the material onto the object’s name in the Object manager or directly onto the object in the viewport.
Opens the Timeline, if it is not already open, and brings it to the front if it is hidden behind any other windows.
The Layer Browser can be effectively used to maintain a clear overview of large, complex scenes.
Additional Scene Managers
Up to three additional Objects Managers or Timelines can be opened. Their various filter properties can be used to display a variety of information. For example, two Timelines can be opened, one to display the Key mode, the other to display the F-Curve mode.
Everything in CINEMA 4D revolves around the Attributes Manager. You’ll use this manager frequently. Here you can edit all object and tag properties or even animate without opening the Timeline. You can create your own GUI elements, such as sliders, and you can link parameters (set driven keys) and much more. See Attribute Manager.
Opens the Picture viewer. Most of the time, you won’t need to use this command because the Picture viewer opens automatically when you choose Render > Render To Picture Viewer.


Opens the Coordinate manager, if it is not already open, and brings it to the front if it is hidden behind any other windows. This compact manager is useful for editing the position, scale and rotation of objects.
Opens the Structure manager, if it is not already open, and brings it to the front if it is hidden behind any other windows. Here you can view and edit the numerical data of points, polygons, UVW coordinates and vertex maps.
Opens the Content Browser, if it is not already open (and brings it to the front if it is hidden behind any other windows). Use the Content Browser to manage your project’s libraries and presets. Create catalog files and presets of scenes, audio clips, textures and more, then quickly add them to your project via drag & drop. For example, to add a mug model to the current scene, drag and drop the mug’s thumbnail into the Object manager.
The Console window is used for the output and control of C.O.F.F.E.E. programs. C.O.F.F.E.E. print commands are displayed here, as are errors. In the case of errors, the error number and the position of the error within the script are shown. The most recent commands can be called up using the up and down cursor keys on your keyboard.
The following restrictions apply to the Console window:
This opens the Global Status Bar, which displays information — such as the render time — in a separate window.
By default, this bar is docked at the bottom of the main window.
Displays additional settings pertinent to your scene or your currently selected objects in the Attributes Manager. The Calculate Children option will take into account child objects of the currently selected object(s). A list of the currently selected object(s) is displayed in the top line of the window.
The four available tabs contain the following information:


When loading a texture into CINEMA 4D you will be asked if it should be saved to the Document Search Path. If you select no, the texture’s absolute path will be saved and displayed accordingly.
Other Scene Windows
CINEMA 4D allows you to have multiple scenes loaded. At the foot of the Window menu, you’ll find a list of currently opened scenes. To activate one of these scenes, choose the scene’s name from the list. Only one scene may be active and editable at a time (indicated by a check mark next to its name in the list). The order of the list is determined by the order in which you opened the scenes.