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Manual Reference Rendering Menu Render Settings

Effects

Lens Effects
Object Glow
Object Motion Blur
Filter
Cylindrical Lens
Color Correction
Cel Renderer
Remote
Scene Motion Blur

Use this page to control which post effects are rendered.

Post effects are generated after the image has been rendered. Therefore you won’t see the effect until the image is fully rendered.

The order of the post effects is important. For example, if you sharpen before you soften, the result is different to softening first. To move a filter up or down the list, select the filter’s name in the list and click the up or down triangle near the top right corner of the dialog.

Some of the post effects are applied in a certain order regardless of their position in the post effects list. First applied is Glow, followed by Object Motion Blur / Vector Motion Blur, Soft Filter / Sharpen Filter / Median Filter. The Remote and Scene Motion Blur effects are always applied last. Color Correction and Cel Renderer are applied during rendering.

Click the up or down triangle to move the selected filter up or down the list.

To choose a post effect, click the Post Effect button in the top right corner of the dialog and choose the desired effect from the menu that appears. The effect will be added to the list below the Enable Post Effects option.

To remove post effects from the list, select their names in this list (using Shift-click) and press the Backspace key. You can also delete effects using Remove Selected and Remove All (Post Effect button).

To switch off a post effect, click its check mark. Click the check box to switch the effect back on.

The new Save Preset and Load Preset options let you save and load effect presets to and from the Presets/User directory in the Content Browser. These presets can also be deleted from the Content Browser.

Effect presets can also be saved to the Content Browser per drag & drop. Inversely, you can also drag effect presets from the Presets/User directory into the render settings dialog window.

Links to elements in the scene will be lost (e.g. a Sketch and Toon effect that is linked to a Sketch material).

Animating post effects

Almost all parameters in the post effects can be animated. Recording parameters here works in the same way as recording parameters in the Attribute manager. For details, see Attribute Manager.

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