Save
Enable the Save Image option if you want the image or animation to be saved automatically when you render to the Picture viewer.
Choose the save path and filename using Path. You can type in the entire path or you can click on Path to open a system dialog for selecting the folder
If you enter a name without a path, the picture or animation will be saved in the active scene’s folder.
CINEMA 4D supports many common file formats. Supported still formats are TIFF, TARGA, BMP, PICT, IFF, JPEG, RLA, RPF and Photoshop PSD. The animation formats available depend on your operating system:
Windows
Windows and Macintosh
QuickTime 4 upwards supports the following single picture formats: BMP, Photoshop PSD, SGI, JPEG, PICT, PNG, TIFF and QuickTime Image. It also supports any new codecs you have added to it.
You can create QuickTime VR panorama and object movies under both Windows and Macintosh.
Options
This button is ghosted unless Format is set to AVI Movie (Windows) or QuickTime Movie (Windows and Macintosh).
If you click this button, a dialog opens that gives you access to various codecs and their settings. If the dialog doesn’t open, check that you have the latest version of QuickTime installed (visit www.quicktime.com).
Defines the bit depth per color channel. Choose either 8 bits per channel (for 24-bit color), 16 bits per channel (for 48-bit color) or 32 bits per channel (96-bit color). File formats that support up to 16 bits per channel are TIFF, PSD, RPF, RLA and B3D.
32-Bit / HDR Formats
The standard version of CINEMA 4D can output, load, and render 32-Bit images (e.g. if you want to use HDRI textures for reflections).
This lets you take full advantage of maximum color and brightness when outputting your CINEMA 4D images. Internally, CINEMA 4D renders with substantially higher color and brightness (98-Bit / pixel) than can be realized on a conventional RGB image.
This limitation does not exist for images rendered to the HDRI format.
The following formats are able to read this color depth:
Using applications that can work with these formats will put you at a great advantage.
So, what is all this good for?
Well, there are several uses:
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| Above, the original image; center, the original image darkened in Photoshop output as TIFF; below, the original image output in 32-Bit, darkened using the appropriate software. |
The classic HDR formats
Both of the classic (whereby the term classic is relative in the fast-moving IT world) HDR formats, Radiance (HDR) and OpenEXR, that are used in numerous rendering pipelines, are now supported by CINEMA 4D.
Radiance HDR is the older of the two formats and will most likely eventually be replaced by OpenEXR. Even though OpenEXR exhibits less dynamic breadth compared to HDR (Radiance) (which is basically irrelevant in everyday use, otherwise OpenEXR wouldn’t be used in so many Hollywood productions), it can be compressed to a much smaller file size.
Radiance (HDR)
HDR lets you save in a special 32-Bit pro pixel mode. Radiance HDR possesses vast dynamic breadth, much greater than in nature. This is why HDR files are often very large. Nevertheless, most HDR texture libraries are available in the Radiance (HDR) format.
OpenEXR
This format was developed by ILM (Industrial Light & Magic) and can be compressed to a high degree, despite its wide dynamic breadth.
Clicking on Options will make the following options available:


With these options, you can select from different types of compression.
In general:
You can find additional information regarding OpenEXR at www.openexr.com.
Many editing programs accept picture sequences. However, they tend to use different naming conventions.
Some programs expect the filename to end with a number, others an extension. Some programs can cope only with three-digit numbers.
Use this menu to set the sequential numbering and/or lettering style required by your editor. In the example names below, ‘0000’ represents any sequential number, ‘TIF’ represents any three-letter extension.
| Example Name | Example Result |
| Name0000.TIF | Test1234.JPG |
| Name0000 | Test1234 |
| Name000.TIF | Test123.TGA |
| Name000 | Test123 |
| Name.000 | Test.123 |
Use this setting to choose the DPI (dots per inch) for the following picture formats: BMP, TIF, PICT. The DPI affects a picture’s print size and, in certain applications, its display size. The DPI setting does not affect a picture’s Resolution (Output tab); the picture’s pixel dimensions remain the same, only the calculation regarding how many of those pixels (dots) should be printed or displayed per inch is changed.
If you enable this option, a pre-multiplied alpha channel will be calculated during rendering.
The alpha channel is a grayscale image of the same resolution as your color picture. Pixels in the alpha channel are either black or white. A white pixel in the alpha channel indicates the presence of an object at that position in the image while a black pixel indicates no object.
You can use the alpha channel for compositing in video programs. For example, suppose you have scanned a photograph of an airfield and you want to render an aircraft and place it on the runway. Render the aircraft with an alpha channel in CINEMA 4D, then use that alpha channel in your compositing program to cut out the non-aircraft parts of the render so that the airfield shows though. The edges of the alpha channel picture are antialiased to ensure a soft transition in the composited picture.
Pre-multiplied alphas have one particular shortcoming, illustrated below.
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| From left to right: the rendered image, the alpha channel, the result. |
In the illustration, the alpha channel causes a dark seam. This is because both the picture and the alpha channel were rendered with antialiasing. By definition, the color picture and the alpha channel must be multiplied and so the black is calculated twice. You can avoid this dark seam by using the Straight Alpha option instead. Note that straight alphas are suitable for compositing only; they are unusable as conventional pictures.
Alpha channels are integrated automatically for TARGA, TIFF, PICT, PSD and QuickTime Movie formats. If you have enabled Separate Alpha or if you have chosen a different picture format, the alpha channel is saved separately to the color picture. These files are indicated by an ‘A_’ before the filename, e.g. ‘A_room.tif’. Separate alphas are saved in the TIFF format.
The alpha channel can be integrated into a movie only if alpha channels are supported by the chosen codec.
You can use this option if straight alphas are supported by your compositing program to avoid the dark seam associated with pre-multiplied alphas. Note that straight alphas are suitable for compositing only; they are unusable as conventional pictures.
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| From left to right: the rendered image, the alpha channel, the result. |
Alpha channels are integrated automatically for TARGA, TIFF, PICT, PSD and QuickTime Movie formats. If you have enabled Separate Alpha or if you have chosen a different picture format, the alpha channel is saved separately to the color picture. These files are indicated by an ‘A_’ before the filename, e.g. ‘A_room.tif’. Separate alphas are saved in the TIF format.
The alpha channel can be integrated into a movie only if alpha channels are supported by the chosen codec.
Alpha channels are usually integrated into TARGA, TIFF or PICT pictures — that is, they are saved as part of the image file. However, if you want to save the alpha channel as a separate file, enable this option. In addition to your color picture (e.g. ‘room.tif’), you will also have a file containing the alpha channel (e.g. ‘A_room.tif’). Alpha channels are always saved in the TIFF format.
Dithering is a process that adds a random pattern to colors to prevent color banding. Although dithering enhances the image quality, it also increases file size. For web graphics in particular, you may want to disable dithering to reduce image file size.
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| A compositing project file is made up of multiple layers. Each layer can be edited separately. |
CINEMA 4D supports the following video compositing programs:
CINEMA 4D can render various multi-passes and save them as separate files (bitmaps or videos). The passes can then be loaded into one of the compositing packages listed above. In the compositing package, you can then edit the passes separately and apply a wealth of effects to them.
No plugin is required for Combustion or Final Cut Pro. For After Effects, you’ll find several versions of the plugin in your CINEMA 4D Exchange Plugins folder. Copy over the plugin that relates to your version of After Effects into your After Effects Plugin folder.
You can also export CINEMA 4D’s camera and lights, including animation, and edit them in After Effects (5.5 or higher) or Combustion.
The following camera data is supported:
Exporting the multi-passes
To export the multi-passes from CINEMA 4D:
Importing the multi-passes
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| The project in CINEMA 4D. |
To import the multi-passes into your compositing package:
AfterEffects
In AfterEffects, import the ‘.aec’ file (File > Import > File).
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Combustion
In Combustion, open the ’.cws’ file (File > Open Workspace).
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FinalCut
In Final Cut Pro, import the ‘.xml’ file (File > Import > XML) and ignore the alert that appears.
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| The project in Final Cut Pro. |
Apple Motion
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Digital Fusion
Use the Open command to open the *.comp file exported from CINEMA 4D.
Use this setting to define whether cameras, lights or objects should be exported. Objects other than lights and cameras will be exported as Null Objects if an External Compositing tag has been assigned to them (see below).
Let’s say your scene contains two animated cameras. The first camera is animated from frame 20 to frame 50, the secone from frame 2 to frame 117. The Relative setting would be used to decide between which frames the animation should rin in the compositing application: Between 20 and 50 or 2 and 117 (Relative active) or between 0 and 30 and 0 and 115 (Relative not active, animation begins at frame 0). Of course this setting is not restricted to animated cameras.
Limitations