Manual Reference Rendering Menu FlashEx
FlashEx FAQ
- When using Hiddenline or Wireframe modes, I get lots of triangles on the caps of objects. How do I get rid of the triangles?
In the FlashEx dialog, on the Lines tab, enable Merge Planes and those lines are no longer drawn.
- When I render round objects in Wireframe or Hiddenline mode, several lines are missing.
In the FlashEx dialog, on the Lines tab, disable Merge Planes. If other objects in the scene need the option enabled, such as objects with caps, use FlashEx tags.
- In Wireframe mode, I can’t see the backs of objects.
In the FlashEx dialog, on the General tab, set Polygons to All. Now back faces will be shown as well as front faces.
- There are holes in the objects and I can see right through to the geometry inside.
Check if the surface normals of your objects are all pointing outwards. Use the Functions > Reverse Normals or Functions > Align Normals commands from the main menu to correct this. Alternatively, in the FlashEx dialog, on the General tab, set Polygons to All.
- Using the FlashEx tag on a HyperNURBS object doesn’t work.
Drag the FlashEx tag onto the child object of the HyperNURBS. The HyperNURBS uses the settings of its child objects.
- My full screen SWF file looks awful. I’m using the Gouraud mode.
If you want to play back a SWF Gouraud file in full screen you should adjust the values for Width and Height in the FlashEx dialog on the General tab to give you the desired size. To keep the file size compact, FlashEx merges lines that are visually at the same position. The Gouraud and Comic modes are generally not suitable for scaling.
- The FlashPlayer can’t display my SWF file properly in realtime.
The scene is probably too complex. The player needs to draw all the vector lines in realtime and the processor speed determines how well it manages to do that. You need to simplify the scene. In 3D video games, characters often have less than a thousand polygons.
- How can I make the lines a similar color to the object color?
Do one of the following:
- Use FlashEx tags and define the line color manually per object.
- Set the line color to black and in the FlashEx dialog, on the Lines tab, set Transparency to 80%.
- The lines get thicker when I scale the SWF document. How do I get the lines to stay the same thickness?
Set the line width to 0 (hairline). The player will then always display a thin, 1-pixel line, no matter how much the SWF document is scaled.
- Sometimes I can’t see planes and single polygons from the side. How can I make them show up as lines?
In the FlashEx dialog, on the General tab, set Polygons to All. Now all polygons will be visible regardless of whether they point at the camera.
- I’m getting errors in the FlashPlayer, such as missing fills or incorrect fills.
Try the following:
- Optimize the objects — remove defective polygons.
- Use as few polygons as possible. Simplify the objects using the Polygon Reduction tool.
- If you are exporting HyperNURBS objects, reduce the number of subdivisions (the exporter uses the Subdivision Renderer value).
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