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Manual Reference Functions Menu

Subdivide

With this command you can partition polygon objects or splines. If no polygons are selected when subdividing a particular polygon object, then all polygons are partitioned. Otherwise, only the selected polygons are subdivided.

Subdivision

The number of subdivision steps to be applied. Proceed with caution — the number of surfaces (or the number of points), and therefore the RAM required, for any object rises dramatically with each increase in this value. For triangles and quadrangles, with each extra subdivision step a polygon is divided into four surfaces.

So, if the object initially has three surfaces, a single subdivision results in 12 surfaces, a second subdivision results in 48, a third in 192 and so on.

For n-gons, a point is created in the center of the n-gon; edges are then created that run from the center point to the n-gon’s original corner points. The new polygons are made up of triangles and quadrangles.

HyperNURBS Subdivide

With this option enabled the object is subdivided using the HyperNURBS formula. Point positions that already exist are modified to round the structure of the surface. If this option is disabled, existing point positions are maintained and the surface is not smoothed when subdividing.

HyperNURBS Subdivide is a common method of modeling on a polygon basis — you start with a low detail basic model that you can quickly and easily modify. You then subdivide, modify it again, subdivide again and so on.

If HyperNURBS Subdivide is enabled, triangles are divided into three quadrangles — with normal subdividing you would get four triangles.

Maximum Angle

Defines the maximum angle at which the surfaces may be to each other in order to be smoothed. If the angle is larger than this value, a hard edge remains.

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