Conversion
The character menu contains various commands that are designed to make character animation easier. The commands have no dialog window. You can integrate the commands freely into the interface for rapid access using the Command manager.
Takes a character that has been rigged with bone objects and prepares it for animation using joints instead. Before choosing this command, select the top bone object in the hierarchy.
The command creates a joint object for each bone object and sets each joint's Bone mode to Axis. This is the mode which behaves most like bone objects.
If the bone objects have Claude Bonet maps, the maps are transferred to a weight tag that is automatically assigned to the mesh. A skin object is also created and added to the mesh as a child.
Works in exactly the opposite way to Convert From Bones. Joint objects become bone objects and the weight tag is converted to Claude Bonet weights. The command is mostly useful when you want to pass on your character to other CINEMA 4D users who are using a version prior to R10.
Converts a spline object to a chain of joints. A joint object is created for each spline point. To convert the spline to joints, choose the desired spline in the Object manager and choose this command.
Converts a chain of joints to a spline object. A spline point is created for each joint. The spline's Type is set to Linear.
Creates a null object for each joint object selected in the Object manager, including entire hierarchies. The joint objects' tags are also transferred.
Allows you to create joint objects for the selected objects in the Object manager.
Creates a joint object in the center of the selected points. If you hold down Shift when choosing the command, a joint object is created for each point. The command also works with polygon selections and edge selections.