Description
This property allows you to get the current active object or activate an object. An active object may be a non-wireframe body, solid object or standalone face. By default a first created solid body (also standalone face) or imported model object is active.
Syntax
Property Set:
Entity = ActiveObject( );
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Return: (IEntity) Entity |
Current active object. |
Property Get:
ActiveObject( Entity );
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Input: (IEntity) Entity |
Object to be activated. |