Description
When you execute the revolve procedure in the add or remove mode, this property allows you to set an entity, body that is not wireframe, to which a new revolve object will be added . This property also allows getting the current active object.
Syntax
Property get:
BaseEntity = BaseEntity ( );
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Return: (IEntity) BaseEntity |
Current active object. |
Property set:
BaseEntity( BaseEntity );
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Input: (IEntity) BaseEntity |
A body (not wireframe) entity to which a new object created from current revolve is added. |