IMdRevolve::BaseEntity



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Description

When you execute the revolve procedure in the add or remove mode, this property allows you to set an entity, body that is not wireframe, to which a new revolve object will be added . This property also allows getting the current active object.

Syntax

Property get:

BaseEntity = BaseEntity ( );

Return: (IEntity) BaseEntity

Current active object.

 

Property set:

BaseEntity( BaseEntity );

Input: (IEntity) BaseEntity

A body (not wireframe) entity to which a new object created from current revolve is added.

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