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Shade User Guide
Shade Reference
22
User Guide
Chapter 22: Poser Intergration
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" The [Use Integer Frame Numbers] check box allows
you to use either integer frame numbers or oating-
point frame numbers during the animation.
NOTE: When using dynamic cloth simulation
from Poser during the animation, you
need to select integer frame numbers.
" The [Update] button will update the selected object
and all its linked objects to the current status from the
Poser object source le. If the link to the Poser object
le is broken, the Update button will allow you to
re-select the le.
" The [Preserve Poser Normals] checkbox allows you
to use either the normal settings from Poser, or the
automatic normal settings from Shade
NOTE: Shade treats each individual material
group of a Poser gure as a separate
object. Therefore, in order to preserve
smooth shading across the body part
boundaries when rendering the Poser
gure in Shade, make sure that the
[Preserve Poser Normals] checkbox is
checked.
PoserFusion Supported Features
These are the features supported by PoserFusion at
a glance:
" Hosting of .pz3 and .pzz Poser File formats.
" Creation of one Polygon Mesh Object for Each
Poser Material Group.
" Texture Mapping (transparency, bump, reection
and diffuse) and UV Settings
" Native Animation Playback Within Shade.
" Dynamic Cloth Simulation Playback.
" Transparency Mapped Hair Rendering.
" Hosting of Multiple Poser Objects.
" Cross-Platform Compatibility.
" Update from Poser File Option.
NOTE: Dynamic Hair Simulation playback is
not supported by PoserFusion at this
time.
OBJ Export
Shade has the ability to export directly to the
Wavefront OBJ format, which allows you to take
objects created in Shade and open them within Poser.
A vast variety of other 3D applications also support
the OBJ le format.
Export to OBJ File Format
1. Within Shade, select the object that you wish to
export.
2. From the [File] menu, select [Export] [Wavefront
OBJ]. This will open the OBJ Export dialog
window.