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User Guide
Chapter 22: Poser Integration
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4. Launch Shade and open your new Poser gure
within it.
You can also export Poser gures as OBJ les,
allowing you to (for example) create morph targets,
create UV data, or modify material groups.
As you can see, using Poser with Shade is a fast and
effective means of adding high-quality residents to
your 3D worlds.
NOTE: Poser now supports many popular le
formats for both texture and bumps!
The Poser bump map (*.bum) format
is unique to Poser and will not transfer
Shade. To get around this issue, simply
use the original image le used as the
source for the Poser *.bum le.
Hosting Poser Files in Shade
Poser les hosted within Shade retain all of their data
including the geometries of the gures and props,
materials, and keyframe data. Shade treats hosted
Poser gures/props as Shade object primitives, and
allows you to manipulate them within Shade as
you would any other primitive. For certain tasks,
however, you may need to open the Poser le within
Poser itself. For example, if you want to articulate the
gure directly or change body part keyframe values,
you will need to do this in Poser, save your changes,
and re-load the gure into Shade.
NOTE: Poser supports saving compressed
*.pz3 les, which have the extension
*.pzz. For clarity, this chapter uses the
term Poser le to describe either le
format.
User Interface
To select a Poser le to open and host it within
Shade:
1. Select the [View Menu] [PoserFusion] option
from within Shade 8. This will open the PoserFusion
dialog window.
2. Click the Poser button and specify the location of
your Poser application.
NOTE: Poser gure hosting only works if you
have a valid Poser installation on your
machine. Supported Poser versions
are Poser Artist fourth edition, Poser
ProPack and Poser 5. Earlier Poser
versions are not supported.
3. Click the [Open...] button, and browse to the
location of the Poser (.pz3 or .pzz) le you wish to
open. When you open this le, a new native Shade
object will be created using the gure(s) within the
Poser le. If the Poser le contains animation data,
the object will be positioned within Shade at frame
zero of the animation. If you open the same Poser le
multiple times, a new instance (linked object) of the
same le will be created.
PoserFusion Options
The PoserFusion dialog window contains the
following options and functions: