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User Guide
Chapter 21: Setting Ball Joint and Camera Paths
21
Creating a Path Using a Ball
Joint
When you set a path for a Ball joint, you can do it
with either of the two procedures (with the [Auto
Key] check box on or off) described in the previous
chapter. Since we will provide both procedures in
this chapter, make the Motion setting with whichever
procedure you like.
1. Open the Path.shd le in the Chapter21 folder
within the User Guide folder.
The Path.shd le (The PERS view is displayed with
quick-rendering and wireframe on.
The object is a sphere on a oor.
Lets set a Path to make the sphere bounce.
2. Choose the Tool Box / [part] tool / [Ball Joint].
Click on the Ruler to x the Y-coordinate of the 3D
cursor, and drag from Point A in the TOP view to
create a Ball joint at the center of the sphere.
3. In the Browser, move the sphere into the Ball joint
you have created, as shown in the gure below.
You have now nished setting the joint. Next, lets
set a Path in the Motion window.
Before starting to set a Path, lets think about how the
sphere will bounce.
Chapter 21: Setting Ball Joint and
Camera Paths
Here you will learn how to set a Ball joint Path and a Camera Path. You can set separate paths for the
Ball joint and the Camera.
A Path changes the position of a Ball joint or Camera over time, and is shown as a line.
First, you will learn how to set a Ball joint Path.