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User Guide
Chapter 20: Motion Settings for a Multiple Joint Object
20
1. Select Ball Joint D in the Joint Selection box at
the lower left of the Motion window and choose Tool
Box / [move] tool / [Ball Joint A].
TIP: When you hold down the 2 key (Win)
/ 3 key (Mac) and chose the Tool
Box / [move] tool / Ball Joint, you can
operate inverse kinematics continuously
without choosing Ball Joint again. If you
want to move to another operation, click
the [nish] button in the Tool Box, or press
the Enter key.
2. In the FRONT view of the Figure window, drag
the selected Ball Joint D and pose the object as shown
in the gure below.
3. To record this state, Z key + click (Win) / 3
key + click (Mac) frame 10 on the Sequence Ruler
(Note: Do not click within the Sequence Key box).
Even if Ball Joint A is not selected in the lower-left
Joint Selection box, a Motion Point is created for
every joint except Uni-Scale E, and the Sequence Key
Point is set for Ball Joint A in the top most hierarchy.