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Shade User Guide
Shade Reference
User Guide
Chapter 17: Joints
17
2. Choose the Tool Box / [create] tool / [Camera],
x the Y-coordinate of the 3D cursor, and drag the
mouse from point A in the TOP view to create a
Camera that faces the shapes.
When you create a Camera, you start dragging from
the Eye Point, then release the mouse button at the
Target Point.
3. Similarly, drag from point B in the TOP view to
create another Camera facing the side of the cube.
The Browser is shown in the gure below.
4. Move the 2nd Camera out of the 1st Camera, and
name them Camera A and Camera B.
The perspective view shows the eld of view seen
from the Meta-camera.
A
B