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Shade User Guide
Shade Reference
User Guide
Chapter 17: Joints
17
3. Within the TOP view of the Figure window, drag 
the selected Ball Joint D.
When you drag the mouse in the TOP view, the
connected joints move along the ZX plane.
4. Similarly, drag Ball Joint D within the FRONT 
view.
When you drag the mouse in the FRONT view, the
connected joints move along the XY plane.
Thus, when an inverse kinematics drag is performed
in the TOP view, FRONT view, or SIDE view, it will
move along the ZX plane, XY plane, or YZ plane.
This time, we want to twist the arm to skew it.
5. In the Browser, choose Ball Joint B and click the 
[Local] button in the Control Bar.
The Figure window display changes so that the
axes of Ball Joint B are displayed parallel to the
XYZ axes.
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