p-386
386
User Guide
Chapter 17: Joints
17
This is used to check the joint hierarchy visually, and
also affects the Skin setting (described later) where
the distance between the Bone and the shape control
points matters.
9. To easily recognize each joint, name the joints 
Ball Joint A, Uni-Scale E, Ball Joint B, Ball
Joint C, and Ball Joint D.
All our joints are nished.
Making a Skin Setting
Using the existing shape from the previous section,
you will make a skin setting.
When you make a skin setting, the control points of
shapes or the vertices of polygon meshes are affected
by joints, even if such objects are not within any joint
part. The skin setting is made in the Skin window.
Lets make the setting.
1. Choose [View] menu / [Skin] to open the Skin 
window.
2. Select the Curved Surface in the Browser.
Your Ad Here