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Shade User Guide
Shade Reference
User Guide
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Chapter 13: Setting Surface Attributes
13
Solid texture patterns Striped, Checked, Spotted,
Marble, Wood, Log, Wave, Ocean, and Cloud are
provided, and can be selected from the Pattern pop-
up menu. You can change the degree of softness and
roughness in certain patterns, though values other
than the defaults will affect the rendering time.
As with the Image pattern, solid texture patterns are
mapped in conjunction with the selected attribute
(Diffuse, Specular, Reection, Transparency,
Bump, Mask, Environment, Glow, Back Light, and
Weight).
Image Mapping
Image Mapping pastes a 2D image from an image
le onto an object surface. Several methods (Parallel
Projection mapping, Cylinder projection mapping,
Sphere projection mapping, and Wrap mapping)
are available, depending on how the image is to be
applied. As with the case of solid texture patterns,
images are mapped in conjunction with an attribute
(Diffuse, Specular, Reection, Transparency,
Bump, Mask, Environment, Glow, Back Light, and
Weight).
Loading Images
When you select [Image] from the Pattern pop-up
menu and click the Picture Box, the box is activated
to read the image. The image can be loaded using the
contextual menu, or copy and paste
Image le formats that can be read:
Windows
- Bitmap le (DOS extension: .bmp)
- PICT le (.pct)
- Targa le (.tga)
- Quick Time Movie le (.mov)
- AVI Movie le (.avi)
- Shade object le (.shd)
- Raw le (.raw)
Mac OS X version
- PICT le (DOS extension: .pct)
- Bitmap le (.bmp)
- Targa le (.tga)
- EPSF le (.eps)
- Quick Time Movie le (.mov)
- Shade object le (.shd)
- TIFF le (.tiff)
In the Windows version, in addition to the above
listed les, JPEG, GIF, ICO, etc. can be read via
IPicture. Since these les are not shown in the
Files of Type drop-down list, click All Files (*.*)
to specify the le.
In the Mac OS X version, in addition to the above
listed les, .SGI, 8BPS, BMPf, JPEG, MIFF,
PICT, PNGf, PNTG, TPIC, qtif, etc. can be read
via Quick Time.
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