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Orbit View - Select Orbit View then depress the left mouse button and slide across the screen to rotate the view.

 

 

Zoom In/Out - Select Zoom In/Out then depress left mouse button and slide the mouse up and down to zoom in and out on the view.

 

 

Pan View - Select Pan View then depress left mouse button and slide the mouse across the screen to laterally position the view.

 

 

Zoom All - Select Zoom all to zoom all the parts in the view so that they all fit in the view.

 

 

Zoom To Window - Select Zoom To Window then left mouse button and drag to create rectangular window in the view, then release the mouse button. The view will then update to reflect the contents of the window.

 

 

Single Select - Single Select allows you to select one entity at a time depending on what filter you have set in the Filter Selection menu.  You can select multiple single entities by holding down the Shift key and clicking on the entities individually.

 

 

Window Select - Window Select allows you to drag a window around a collection of entities.  Using the left mouse button depress and drag your mouse across the screen to create a rectangular selection window.

 

 

Filter Selection - The Filter Selection function allows the selection of seven different entity types.

 

Vertex - Selecting Vertex will enable the selection of only vertices.

Note: Vertices are not shown by default.  To enable the showing of vertices and therefore the selection of them right-click anywhere in the window and select Show->Vertices.

 

Edge - Selecting Edge will enable the selection of only edges.

 

Face - Selecting Face will enable the selection of only faces.

 

Window Selection Options - These options allow you to use Window Select to select only certain types of geometry.  This is very useful when grouping different types of geometry together for various purposes.  For a better understanding of how using Filtering can benefit you see the "Advanced Manual Repair" tutorial under Tutorials.

 

Enable Face Selection - When this option is disabled you will not be able to select faces.  Depending on the size of part(s) or assembly(ies) you're loading into TransMagic, disabling the Enable Face Selection can relieve some processor load when loading parts/assemblies into TransMagic and speed up the loading process.

 

 

Show - The Show menu lists the currently visible items with a check mark and permits the user to show or hide these items by checking or unchecking the items.  In order to select an item using the Filter Selection function, the item must first be Shown.  The only visualization item that is not Shown by default are Vertices.  The available items for showing or hiding are:

Vertices - By default part vertices are not shown.  Check this to enable the visualization and selection of vertices.

 

Edges - By default part edges are shown.  Uncheck this to disable the visualization and selection of part edges.

 

Faces - By default part faces are show.  Uncheck this to disable the visualization and selection of part faces.  The result will appear as a wire-frame visualization if part Edges is turned on.

 

Lights - By default rendering lights are on.  Lights are what gives the shading a realistic appearance.  Turning lights off will make the part appear "flat" and un-shaded.

 

 

Window Select By Color - The Window Select By Color function will enable you to select and highlight parts of a certain color.  First you must set the color for filtering using the Set Color Filter function.  Then click the Click the Window Select By Color function to draw a rectangular window around a collection of objects.  The Window Select By Color function will only select and highlight the parts whose color match that specified by the Set Color Filter function.

 

Shade Surface - The Shade Surface submenu allows you to change which side of the surface is rendered.  The choices are:

Front - Shade the front of the surface.  The front of the surface is used for shading solids as rendering only one side (the outside) of the surface is the most efficient way to visualize a solid part.

 

Back - Shade the back of the surface (inside).

 

Both - Shade both sides of the surfaces.  This shading mode is enabled whenever a surface is loaded into TransMagic.  While this consumes more graphics power, it creates a better visualization for rendering surface models.  If Both were not enabled you would only see one side of surface models - the "material bearing" or "normal" side of the surface.

 

 

Render Mode - The Render Mode submenu allows you to between the four following rendering modes:

Triangulated - When rendering a scene what is actually being shaded is an approximation of the actual part geometry.  These approximations are triangles.  Switching to Triangulated mode allows you to see these triangles.

 

Wireframe - Switch to wireframe rendering mode where faces are not shaded and edges are.

 

Gouraud Shaded - Gouraud shading is an industry standard mathematic calculation of the light and shading in a scene.  This can simply be referred to as shaded.

 

Hidden Line - Hidden line mode is where a part is shaded in wireframe mode and occluded edges are removed and   silhouette edges are added giving the appearance of a 2D model drawing.

 

Phong Shaded - Phong shading is a more realistic mathematic shading calculation.  It looks "high end" especially when combined with a Medium High or High Facet Resolution.  It requires more graphics processor power than Gouraud shading. 

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