File 
Edit normal constraint channels 
Edit NURBS > Align Surfaces 
Edit NURBS > Attach Surfaces 
Edit NURBS > Attach Without Moving 
Edit NURBS > Booleans > Union Tool, Difference Tool, Intersection Tool 
Edit NURBS > Detach Surfaces 
Edit NURBS > Duplicate NURBS Patches 
Edit NURBS > Extend Surfaces 
Edit NURBS > Insert Isoparms 
Edit NURBS > Intersect Surfaces 
Edit NURBS > Move Seam 
Edit NURBS > Offset Surfaces 
Edit NURBS > Open/Close Surfaces 
Edit NURBS > Project Curve on Surface 
Edit NURBS > Rebuild Surfaces 
Edit NURBS > Reverse Surface Direction 
Edit NURBS > Round Tool 
Edit NURBS > Sculpt Geometry Tool 
Edit NURBS > Selection 
Edit NURBS > Stitch > Global Stitch 
Edit NURBS > Stitch > Stitch Edges Tool 
Edit NURBS > Stitch > Stitch Surface Points 
Edit NURBS > Surface Editing > Surface Editing Tool, Break Tangent, Smooth Tangent 
Edit NURBS > Surface Fillet > Circular Fillet 
Edit NURBS > Surface Fillet > Fillet Blend Tool 
Edit NURBS > Surface Fillet > Freeform Fillet 
Edit NURBS > Trim Tool 
Edit NURBS > Untrim Surfaces 
Edit NURBS UVs 
Edit orient constraint attributes 
Edit orient constraint channels 
Edit particle attributes 
Edit particle collision attributes 
edit point 
Edit point constraint attributes 
Edit point constraint channels 
Edit point constraint node behavior 
Edit pole vector constraint attributes 
Edit pole vector constraints workflow 
Edit PSD Networks 
Edit reference paths in the Reference Editor 
Edit rigid skin membership 
Edit rigid skin point weights 
Edit scale constraint attributes 
Edit scale constraint channels 
Edit sculpt deformers 
Edit sculpt flexor channels 
Edit sine nonlinear deformers 
Edit skin cluster attributes 
Edit skin cluster channels 
Edit source clips 
Edit spring operation 
Edit squash nonlinear deformers 
Edit subdivision surface UVs 
Edit tangent constraint attributes 
Edit tangent constraint channels 
Edit tangents 
Edit text in an animation expression 
Edit the contents of a shelf 
Edit the keyability of an object 
Edit the maya.rayrc file 
Edit the MEL script associated with a shelf item 
Edit the original objects after a boolean operation 
Edit the summary clip 
Edit the vertex normals to affect polygon shading 
Edit twist nonlinear deformers 
Edit UVs > Align 
Edit UVs > Cut UV Edges 
Edit UVs > Delete UVs 
Edit UVs > Flip 
Edit UVs > Grid 
Edit UVs > Layout 
Edit UVs > Map UV Border 
Edit UVs > Merge UVs 
Edit UVs > Move and Sew UV Edges 
Edit UVs > Normalize 
Edit UVs > Relax 
Edit UVs > Rotate 
Edit UVs > Sew UV Edges 
Edit UVs > Split UVs 
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