File 
Edit Curves > Modify Curves > Curl 
Edit Curves > Modify Curves > Lock Length 
Edit Curves > Modify Curves > Scale Curvature 
Edit Curves > Modify Curves > Smooth 
Edit Curves > Modify Curves > Straighten 
Edit Curves > Modify Curves > Unlock Length 
Edit Curves > Move Seam 
Edit Curves > Offset > Offset Curve, Offset Curve on Surface 
Edit Curves > Open/Close Curves 
Edit Curves > Project Tangent 
Edit Curves > Rebuild Curve 
Edit Curves > Reverse Curve Direction 
Edit Curves > Selection > Cluster Curve 
Edit Curves > Selection > Select Curve CVs 
Edit Curves > Selection > Select First CV on Curve 
Edit Curves > Selection > Select Last CV on Curve 
Edit Curves > Smooth Curve 
Edit deformer set membership 
Edit deformer sets with the Relationship editor 
Edit Deformers > Blend Shape > Add 
Edit Deformers > Blend Shape > Bake Topology To Targets 
Edit Deformers > Blend Shape > Remove 
Edit Deformers > Blend Shape > Swap 
Edit Deformers > Edit Membership Tool 
Edit Deformers > Hide Intermediate Objects 
Edit Deformers > Lattice > Remove Lattice Tweaks 
Edit Deformers > Lattice > Reset Lattice 
Edit Deformers > Paint Blend Shape Weights Tool 
Edit Deformers > Paint Cluster Weights Tool 
Edit Deformers > Paint Jiggle Weights Tool 
Edit Deformers > Paint Set Membership Tool 
Edit Deformers > Paint Wire Weights Tool 
Edit Deformers > Prune Membership 
Edit Deformers > Wire > Show Base Wire 
Edit Deformers > Wrap > Add Influence 
Edit Deformers > Wrap > Remove Influence 
Edit field attributes 
Edit flare nonlinear deformers 
Edit fur descriptions 
Edit geometry constraint attributes 
Edit geometry constraint channels 
Edit goal attributes 
Edit hair curves 
Edit jiggle deformers 
Edit joint cluster attributes 
Edit joint lattice flexor channels 
Edit joint smooth skin attributes 
Edit lattice deformers 
Edit least squares modifier attributes 
Edit Membership Tool 
Edit Mesh > Add Divisions 
Edit Mesh > Append to Polygon Tool 
Edit Mesh > Bevel 
Edit Mesh > Bridge 
Edit Mesh > Chamfer Vertex 
Edit Mesh > Cut Faces Tool 
Edit Mesh > Delete Edge/Vertex 
Edit Mesh > Detach Component 
Edit Mesh > Duplicate Face 
Edit Mesh > Extrude 
Edit Mesh > Flip Triangle Edge 
Edit Mesh > Insert Edge Loop Tool 
Edit Mesh > Keep Faces Together 
Edit Mesh > Merge 
Edit Mesh > Merge Edge Tool 
Edit Mesh > Merge To Center 
Edit Mesh > Offset Edge Loop Tool 
Edit Mesh > Poke Face 
Edit Mesh > Split Polygon Tool 
Edit Mesh > Transform Component 
Edit Mesh > Wedge Face 
Edit motion capture data 
Edit nCloth 
Edit nCloth > Convert Texture to Vertex Map 
Edit nCloth > Convert Vertex to Texture Map 
Edit nCloth > Initial State 
Edit nCloth > Paint Texture Properties 
Edit nCloth > Paint Vertex Properties 
Edit nCloth > Rest Shape 
Edit normal constraint attributes