File
Edit Curves > Modify Curves > Curl
Edit Curves > Modify Curves > Lock Length
Edit Curves > Modify Curves > Scale Curvature
Edit Curves > Modify Curves > Smooth
Edit Curves > Modify Curves > Straighten
Edit Curves > Modify Curves > Unlock Length
Edit Curves > Move Seam
Edit Curves > Offset > Offset Curve, Offset Curve on Surface
Edit Curves > Open/Close Curves
Edit Curves > Project Tangent
Edit Curves > Rebuild Curve
Edit Curves > Reverse Curve Direction
Edit Curves > Selection > Cluster Curve
Edit Curves > Selection > Select Curve CVs
Edit Curves > Selection > Select First CV on Curve
Edit Curves > Selection > Select Last CV on Curve
Edit Curves > Smooth Curve
Edit deformer set membership
Edit deformer sets with the Relationship editor
Edit Deformers > Blend Shape > Add
Edit Deformers > Blend Shape > Bake Topology To Targets
Edit Deformers > Blend Shape > Remove
Edit Deformers > Blend Shape > Swap
Edit Deformers > Edit Membership Tool
Edit Deformers > Hide Intermediate Objects
Edit Deformers > Lattice > Remove Lattice Tweaks
Edit Deformers > Lattice > Reset Lattice
Edit Deformers > Paint Blend Shape Weights Tool
Edit Deformers > Paint Cluster Weights Tool
Edit Deformers > Paint Jiggle Weights Tool
Edit Deformers > Paint Set Membership Tool
Edit Deformers > Paint Wire Weights Tool
Edit Deformers > Prune Membership
Edit Deformers > Wire > Show Base Wire
Edit Deformers > Wrap > Add Influence
Edit Deformers > Wrap > Remove Influence
Edit field attributes
Edit flare nonlinear deformers
Edit fur descriptions
Edit geometry constraint attributes
Edit geometry constraint channels
Edit goal attributes
Edit hair curves
Edit jiggle deformers
Edit joint cluster attributes
Edit joint lattice flexor channels
Edit joint smooth skin attributes
Edit lattice deformers
Edit least squares modifier attributes
Edit Membership Tool
Edit Mesh > Add Divisions
Edit Mesh > Append to Polygon Tool
Edit Mesh > Bevel
Edit Mesh > Bridge
Edit Mesh > Chamfer Vertex
Edit Mesh > Cut Faces Tool
Edit Mesh > Delete Edge/Vertex
Edit Mesh > Detach Component
Edit Mesh > Duplicate Face
Edit Mesh > Extrude
Edit Mesh > Flip Triangle Edge
Edit Mesh > Insert Edge Loop Tool
Edit Mesh > Keep Faces Together
Edit Mesh > Merge
Edit Mesh > Merge Edge Tool
Edit Mesh > Merge To Center
Edit Mesh > Offset Edge Loop Tool
Edit Mesh > Poke Face
Edit Mesh > Split Polygon Tool
Edit Mesh > Transform Component
Edit Mesh > Wedge Face
Edit motion capture data
Edit nCloth
Edit nCloth > Convert Texture to Vertex Map
Edit nCloth > Convert Vertex to Texture Map
Edit nCloth > Initial State
Edit nCloth > Paint Texture Properties
Edit nCloth > Paint Vertex Properties
Edit nCloth > Rest Shape
Edit normal constraint attributes