File 
Create curve flow 
Create custom spot light intensity or color decay 
Create Deformers > Blend Shape 
Create Deformers > Jiggle Deformer 
Create Deformers > Jiggle Disk Cache 
Create Deformers > Jiggle Disk Cache Attributes 
Create Deformers > Point On Curve 
Create Deformers > Soft Modification 
Create Deformers > Wire Tool 
Create Deformers > Wrap 
Create Deformers > Wrinkle Tool 
Create Dope Sheet custom key colors 
Create double-sided shaded surfaces 
Create dynamic fluid effects 
Create edge loops that are offset from an edge 
Create emitters 
Create environments that glow 
Create expression or constraint clips 
Create external forces for nCloth 
Create fields and connect objects to them 
Create Fire 
Create fireworks  
Create floor contacts for your character’s hands and feet 
Create fluid containers 
Create fluids cache files 
Create full body motion capture 
Create fur 
Create fur shading and shadows using the Maya Software renderer 
Create fur shading and shadows using the mental ray for Maya renderer 
Create geometric primitives 
Create goals 
Create groups 
Create Hypershade tabs 
Create IK handles 
Create illuminated fog 
Create infinite and locked points 
Create lightmaps by baking textures and vertices 
Create lightning  
Create menu 
Create motion field 
Create new brush presets 
Create new images 
Create new oceans 
Create non-dynamic fluid effects 
Create normal constraints 
Create NURBS primitives 
Create ocean effects using example oceans or ponds 
Create or edit a marking menu 
Create or edit a script node 
Create or remove nCloth 
Create orient constraints 
Create particles 
Create point constraints 
Create polygon primitives 
Create polygon primitives interactively 
Create polygon primitives using the Create menu 
Create polygon primitives using the Shelf 
Create Ponds 
Create ponytails and braids 
Create poses 
Create proxy images 
Create raytraced shadows with particles 
Create rigid bodies 
Create scale constraints 
Create sculpt deformers 
Create seamless repeating textures 
Create secondary effectors 
Create Shader Skeletons: mkmishader 
Create shatter 
Create simple motion capture 
Create Smoke  
Create soft bodies 
Create spline IK handles 
Create spring IK solver 
Create springs 
Create subcharacter sets 
Create symmetrical polygon meshes 
Create tangent constraints 
Create text 
Create texture maps with the Transfer Map tool