File
Create curve flow
Create custom spot light intensity or color decay
Create Deformers > Blend Shape
Create Deformers > Jiggle Deformer
Create Deformers > Jiggle Disk Cache
Create Deformers > Jiggle Disk Cache Attributes
Create Deformers > Point On Curve
Create Deformers > Soft Modification
Create Deformers > Wire Tool
Create Deformers > Wrap
Create Deformers > Wrinkle Tool
Create Dope Sheet custom key colors
Create double-sided shaded surfaces
Create dynamic fluid effects
Create edge loops that are offset from an edge
Create emitters
Create environments that glow
Create expression or constraint clips
Create external forces for nCloth
Create fields and connect objects to them
Create Fire
Create fireworks
Create floor contacts for your character’s hands and feet
Create fluid containers
Create fluids cache files
Create full body motion capture
Create fur
Create fur shading and shadows using the Maya Software renderer
Create fur shading and shadows using the mental ray for Maya renderer
Create geometric primitives
Create goals
Create groups
Create Hypershade tabs
Create IK handles
Create illuminated fog
Create infinite and locked points
Create lightmaps by baking textures and vertices
Create lightning
Create menu
Create motion field
Create new brush presets
Create new images
Create new oceans
Create non-dynamic fluid effects
Create normal constraints
Create NURBS primitives
Create ocean effects using example oceans or ponds
Create or edit a marking menu
Create or edit a script node
Create or remove nCloth
Create orient constraints
Create particles
Create point constraints
Create polygon primitives
Create polygon primitives interactively
Create polygon primitives using the Create menu
Create polygon primitives using the Shelf
Create Ponds
Create ponytails and braids
Create poses
Create proxy images
Create raytraced shadows with particles
Create rigid bodies
Create scale constraints
Create sculpt deformers
Create seamless repeating textures
Create secondary effectors
Create Shader Skeletons: mkmishader
Create shatter
Create simple motion capture
Create Smoke
Create soft bodies
Create spline IK handles
Create spring IK solver
Create springs
Create subcharacter sets
Create symmetrical polygon meshes
Create tangent constraints
Create text
Create texture maps with the Transfer Map tool