Shading
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mental ray mia_material shader attributes
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Presets
This drop-down list provides many useful presets for materials commonly used in architectural and product design renderings. This list of presets include: Ceramic, Floor, Frosted Glass, Glass Pane, Glazed Cermaic, Stone, Thick Glass, and Wood.
You can select an item from this list to load the preset values for the material that you choose. You can use these settings as-is, or as a starting points for tweaking.
mia_material shader attributes
See the mental ray for Maya architectural shaders guide for more information regarding the mia_material shader attributes. For a list of mia_material attributes and their corresponding parameter in mental ray, refer to the following table.
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Section in mia_material Attribute Editor
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Option in mia_material Attribute Editor
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Corresponding mental ray parameter
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Diffuse Shading
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Diffuse Weight
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diffuse_weight
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Diffuse
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diffuse
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Diffuse Roughness
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diffuse_roughness
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Reflectivity
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Reflectivity
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reflectivity
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Reflection Color
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refl_color
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Reflection Gloss
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refl_gloss
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Reflection Gloss Samples
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refl_samples
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Highlight vs Refl Balance
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hl_vs_refl_balance
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Interpolate Reflections
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refl_interpolate
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Vis Area Light Refl Only
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no_visible_area_hl
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Skip Inside Reflections
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skip_inside_refl
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Highlight Only
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refl_hl_only
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Reflection Is Metal
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refl_is_metal
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Single Env Sample
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single_env_sample
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Reflection Falloff
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refl_falloff_on
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Falloff Distance
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refl_falloff_dist
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Reflection Falloff Color
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refl_falloff_color_on
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Falloff Color
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refl_falloff_color
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Reflection Depth
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refl_depth
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Reflection Cutoff
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refl_cutoff
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Refraction
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Transparency
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transparency
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Refraction Index
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refr_ior
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Refraction Color
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refr_color
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Refraction Gloss
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refr_gloss
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Refraction Gloss Samples
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refr_gloss_samples
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Interpolate Refractions
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refr_interpolate
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Translucency
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refr_translucency
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Translucency Color
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refr_trans_color
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Translucency Weight
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refr_trans_weight
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Cutout Opacity
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cutout_opacity
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Refractive Caustics
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do_refractive_caustics
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Backface Cull
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backface_cull
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Thin Walled
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thin_walled
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Propogate Alpha
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propagate_alpha
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Refraction Falloff
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refr_falloff_on
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Falloff Distance
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refr_falloff_dist
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Refraction Falloff Color
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refr_falloff_color_on
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Falloff Color
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refr_falloff_color
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Refraction Depth
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refr_depth
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Refraction Cutoff
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refr_cutoff
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Interpolation
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Grid Density
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intr_grid_density
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Reflection Samples
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ntr_refl_samples
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Detail Distance
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intr_refl_ddist_on
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Reflection Detail Distance
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intr_refl_ddist
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Refraction Samples
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refr_samples
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Anisotropy
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Anisotropy
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anisotropy
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Anisotropy Rotation
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anisotropy_rotation
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Anisotropy Channel
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anisotropy_channel
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Bump
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Texture
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bump
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No Diffuse Bump
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no_diffuse_bump
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BRDF
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Conserve Energy
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brdf_conserve_energy
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Fresnel
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brdf_fresnel
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Refl Perpendicular to View
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brdf_0_degree_refl
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Refl Facing View
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brdf_90_degree_refl
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BRDF Curve
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brdf_curve
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Ambient Occlusion
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Ambient Occlusion
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ao_on
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Details
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ao_do_details
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Samples
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ao_samples
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Distance
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ao_distance
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Dark
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ao_dark
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Ambient
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ao_ambient
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Final Gather
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Indirect Multiplier
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indirect_multiplier
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Final Gather Quality
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fg_quality
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FG Quality W
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fg_quality_w
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Light Linking
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Mode
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mode
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lights
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lights
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lights
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Additional
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Additional Color
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additional_color
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