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mental ray mia_material shader attributes

New in Maya 8

Presets

This drop-down list provides many useful presets for materials commonly used in architectural and product design renderings. This list of presets include: Ceramic, Floor, Frosted Glass, Glass Pane, Glazed Cermaic, Stone, Thick Glass, and Wood.

You can select an item from this list to load the preset values for the material that you choose. You can use these settings as-is, or as a starting points for tweaking.

mia_material shader attributes

See the mental ray for Maya architectural shaders guide for more information regarding the mia_material shader attributes. For a list of mia_material attributes and their corresponding parameter in mental ray, refer to the following table.

Section in mia_material Attribute Editor
Option in mia_material Attribute Editor
Corresponding mental ray parameter

Diffuse Shading

Diffuse Weight

diffuse_weight

 

Diffuse

diffuse

 

Diffuse Roughness

diffuse_roughness

Reflectivity

Reflectivity

reflectivity

 

Reflection Color

refl_color

 

Reflection Gloss

refl_gloss

 

Reflection Gloss Samples

refl_samples

 

Highlight vs Refl Balance

hl_vs_refl_balance

 

Interpolate Reflections

refl_interpolate

 

Vis Area Light Refl Only

no_visible_area_hl

 

Skip Inside Reflections

skip_inside_refl

 

Highlight Only

refl_hl_only

 

Reflection Is Metal

refl_is_metal

 

Single Env Sample

single_env_sample

 

Reflection Falloff

refl_falloff_on

 

Falloff Distance

refl_falloff_dist

 

Reflection Falloff Color

refl_falloff_color_on

 

Falloff Color

refl_falloff_color

 

Reflection Depth

refl_depth

 

Reflection Cutoff

refl_cutoff

Refraction

Transparency

transparency

 

Refraction Index

refr_ior

 

Refraction Color

refr_color

 

Refraction Gloss

refr_gloss

 

Refraction Gloss Samples

refr_gloss_samples

 

Interpolate Refractions

refr_interpolate

 

Translucency

refr_translucency

 

Translucency Color

refr_trans_color

 

Translucency Weight

refr_trans_weight

 

Cutout Opacity

cutout_opacity

 

Refractive Caustics

do_refractive_caustics

 

Backface Cull

backface_cull

 

Thin Walled

thin_walled

 

Propogate Alpha

propagate_alpha

 

Refraction Falloff

refr_falloff_on

 

Falloff Distance

refr_falloff_dist

 

Refraction Falloff Color

refr_falloff_color_on

 

Falloff Color

refr_falloff_color

 

Refraction Depth

refr_depth

 

Refraction Cutoff

refr_cutoff

Interpolation

Grid Density

intr_grid_density

 

Reflection Samples

ntr_refl_samples

 

Detail Distance

intr_refl_ddist_on

 

Reflection Detail Distance

intr_refl_ddist

 

Refraction Samples

refr_samples

Anisotropy

Anisotropy

anisotropy

 

Anisotropy Rotation

anisotropy_rotation

 

Anisotropy Channel

anisotropy_channel

Bump

Texture

bump

 

No Diffuse Bump

no_diffuse_bump

BRDF

Conserve Energy

brdf_conserve_energy

 

Fresnel

brdf_fresnel

 

Refl Perpendicular to View

brdf_0_degree_refl

 

Refl Facing View

brdf_90_degree_refl

 

BRDF Curve

brdf_curve

Ambient Occlusion

Ambient Occlusion

ao_on

 

Details

ao_do_details

 

Samples

ao_samples

 

Distance

ao_distance

 

Dark

ao_dark

 

Ambient

ao_ambient

Final Gather

Indirect Multiplier

indirect_multiplier

 

Final Gather Quality

fg_quality

 

FG Quality W

fg_quality_w

Light Linking

Mode

mode

lights

lights

lights

Additional

Additional Color

additional_color

 

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